# The "LootCooldown" section should be used instead to avoid this.
AccessCooldown:
Enabled:false
# Whether to apply the cooldown when the player finishes the dungeon (via a "Finish Dungeon" function.)
CooldownOnFinish:true
# Whether to apply the cooldown when the player leaves the dungeon by any means.
CooldownOnLeave:false
# Whether to apply the cooldown when the player loses all their lives.
CooldownOnLoseLives:false
# Whether to apply the cooldown when the player starts the dungeon. If you have a lobby enabled, it won't apply the cooldown until a Start Dungeon function is activated.
CooldownOnStart:false
# Setting this to TIMER will make it so the player can't get run this dungeon again until their cooldown is up.
# Options like HOURLY, DAILY, WEEKLY, and MONTHLY will let you configure a set time for access to be reset.