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Dungeon Config · Changes

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Update Dungeon Config authored Mar 22, 2024 by MarcatoSound's avatar MarcatoSound
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Dungeon-Config.md
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...@@ -44,6 +44,8 @@ General: ...@@ -44,6 +44,8 @@ General:
# Whether players keep their current potion effects upon entering the dungeon. # Whether players keep their current potion effects upon entering the dungeon.
# (Otherwise, they will have all potion effects cleared upon entry.) # (Otherwise, they will have all potion effects cleared upon entry.)
KeepPotionEffectsOnEnter: false KeepPotionEffectsOnEnter: false
# Whether players keep their current EXP and level upon entering the dungeon.
KeepExpOnEnter: true
# Whether to kick players who disconnect during the dungeon. # Whether to kick players who disconnect during the dungeon.
KickOfflinePlayers: true KickOfflinePlayers: true
# How long to wait in seconds after a disconnect before kicking the player from the dungeon. # How long to wait in seconds after a disconnect before kicking the player from the dungeon.
...@@ -110,13 +112,41 @@ Requirements: ...@@ -110,13 +112,41 @@ Requirements:
DungeonsComplete: [] DungeonsComplete: []
# If a Vault-based economy is installed, it costs this much to play the dungeon. # If a Vault-based economy is installed, it costs this much to play the dungeon.
Cost: 0 Cost: 0
# ClassLevel: 1
AccessKeys: AccessKeys:
# Whether to consume keys when players enter the dungeon using the key. # Whether to consume keys when players enter the dungeon using the key.
Consume: true Consume: true
# A list of itemstacks that are valid key items. NOTE: It is not recommended adding keys from here. Use the `/md addkey <dungeon>` command instead. # A list of itemstacks that are valid key items. NOTE: It is not recommended adding keys from here. Use the `/md addkey <dungeon>` command instead.
# Mythic items are supported and will default to the latest version of the Mythic item (based on its namespace). # Mythic items are supported and will default to the latest version of the Mythic item (based on its namespace).
KeyItems: [] KeyItems: []
# VERSION 1.3.1+ ONLY
Difficulty:
# Whether or not to enable difficulty levels for dungeons.
EnableDifficultyLevels: false
# Whether or not to show a difficulty selection menu to the player when playing. Requires the above to ALSO be true.
EnableDifficultyMenu: false
# A list of difficulty options and how they affect the dungeon. You can name them whatever you want and have as many as you like!
# Useful in combination with the "Dungeon Difficulty" condition.
Levels:
HARD: # EXAMPLE
# An icon item that will represent this difficulty in the difficulty menu
Icon:
Material: DIAMOND
#CustomModelData: 1
Display: "&cHard"
Lore:
- "&cOnly for the truest gamers."
# How much to increase the mobs health by (1.2 would be +20%)
MobHealth: 1.5
# How much to increase the amount of mobs coming from spawner functions (1.2 would be +20%)
MobAmounts: 1.5
# How much to increase the amount of damage mobs do by (1.2 would be +20%)
MobDamage: 1.25
# How much to increase all Mythic Mobs' levels by
BonusMythicLevels: 1
# A range of how much bonus loot to add to loot table and random rewards functions.
# WARNING: Only works on Mythic Dungeons loot tables and 'random rewards' functions!
# Mythic Mobs drop tables do not get bonus drops. Instead, use the `dungeondifficulty` mythic condition in your mythic drop table!
BonusLoot: 1-3
Rules: Rules:
SpawnMobs: false SpawnMobs: false
SpawnAnimals: false SpawnAnimals: false
......
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NOTE: Items marked with * are incomplete or unwritten.

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