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Obtaining a random item · Changes

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Updated Obtaining a random item (creole) authored Jul 20, 2020 by Indyuce's avatar Indyuce
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Obtaining-a-random-item.creole
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== Using /mi generate
///mi generate// lets you generate a random item based on specific criterias that you give as command arguments. The command format is the following: **/mi generate <player> (extra-args)**.
//<player>// indicates what player you will be giving the random item to. It is really important because it also represents the RPG player data the item will be built onto. Let's say the command sender is level 20 and the target player is level 10. The item level will not scale on 20 but rather 10.
//<player>// indicates what player you will be giving the random item to. It is really important because it is also the "RPG player data" the item will be built onto. Let's say the command sender is level 20 and the target player is level 10. The item level will not scale on 20 but rather 10.
The available command arguments are listed below:
| Argument | Use |
......
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