Items you create must all have an item type: blunt weapon, armor, consumable, etc. Every item type has a specific set of item stats/options/tags that you can use to customize your item. Items which have the same type also share unique **type passive effects**.
Item types are split into **type sets** which have also their unique set of passive effects.
## Slashing
When performing a melee attack, slashing weapons deal damage in a cone behind your initial target.
* Sword, Greatsword, Katana
* Axe, Greataxe
* Halberd
## Piercing
* Thrusting Sword
* Dagger
* Spear, Lance
## Blunt
Blunt weapons deal AoE (area of effect) damage around the target.
* Hammer, Greathammer
* Gauntlet - can stun entities [right-click]
* Lute, Stave
* Greatstaff
## Offhand (Accessories)
Offhand items are the only items that can apply their stats when held in the off hand.
Tome
* Catalyst, Talisman
* Off-Catalysts (catalysts only apply their stats when held in main hand, off-catalysts also apply their stats on the off hand).
* Shield, Greatshield
## Range
Range weapons have different item passives depending on their item types.
* Wand - can cast magic attack [left click] & can knock enemies back [right click on entity]
* Staff - same as Wand
* Bow, Greatbow
* Whip - ranged whip attack [left click]
* Crossbow - can fire arrows [left click]
* Musket - can fire musket bullets [right click]
## Extra
* Armor - applies effects when worn
* Tool - can has custom enchants
* Consumable - can be consumed [right click] and applied on items [drag & drop]
* Miscellaneous
* Gem Stone - can be applied on items [drag & drop]
* Material - can be used to craft other items at the advanced workbench.