... | @@ -36,7 +36,7 @@ LONG_SWORD: |
... | @@ -36,7 +36,7 @@ LONG_SWORD: |
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mode: on_hit
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mode: on_hit
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```
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```
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As seen on the [General|Item-Generator] page, one item can be generated with multiple modifiers. A modifier is defined by four options: its **selection chance**, its **modifier weight**, its **stat list** and its **prefix/suffix**.
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As seen on the [[General|Item-Generator]] page, one item can be generated with multiple modifiers. A modifier is defined by four options: its **selection chance**, its **modifier weight**, its **stat list** and its **prefix/suffix**.
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### Prefixes/suffixes
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### Prefixes/suffixes
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When a modifier is selected during item generation, its suffix/prefix is automatically applied to the item. If multiple prefixes/suffixes are added, MMOItems only keeps the prefixes/suffixes with the higher priority, e.g an item which has `Sharp` with prefix priority 0 (because 0 by default) and `Fiery` with prefix priority 1 will only display `Fiery`. If you don't want to use the prefix/suffix priority system, just define the prefix/suffix using this format:
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When a modifier is selected during item generation, its suffix/prefix is automatically applied to the item. If multiple prefixes/suffixes are added, MMOItems only keeps the prefixes/suffixes with the higher priority, e.g an item which has `Sharp` with prefix priority 0 (because 0 by default) and `Fiery` with prefix priority 1 will only display `Fiery`. If you don't want to use the prefix/suffix priority system, just define the prefix/suffix using this format:
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