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Elemental Damage · Changes

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Updated Elemental Damage (creole) authored Jul 16, 2019 by Indyuce's avatar Indyuce
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Elemental-Damage.creole
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......@@ -20,12 +20,13 @@ And we still have our 7.5 physical damage which is not affected by elemental def
The more elemental damage a weapon deals, the higher the chance to **perform an elemental elemental attack**, or an elemental critical strike. Performing an elemental critical strike both **increases weapon damage and applies extra attack effects.**\
If a weapon has 10% Fire Damage, this weapon has a 10% chance of performing an elemental fire attack. This is the same with any elemental damage stat. Elemental critical strikes have a 2sec cooldown so 100% elemental weapons are not too op.
* Fire elemental crits double the fire damage & apply fire for [0.1 x <fire-damage>] seconds.
* Ice elemental crits double the ice damage & root the target for [0.75 * <ice-damage>] seconds.
* Wind elemental crits double the wind damage & apply a powerful AoE knockback.
* Earth elemental crits double the earth damage & apply a powerful AoE knock-up.
* Thunder elemental crits double the thunder damage & damage nearby enemies (3 blocks) for <thunder-damage>% of the initial damage.
* Water elemental crits weaken the target, increasing any damage taken by 30% for 5 seconds.
| Element | Critical Strike Effect |
| Fire | Doubles fire damage and applies fire for {{{[0.1 x <fire-damage>]}}} seconds. |
| Ice | Doubles ice damage and roots the target for {{{[0.75 * <ice-damage>]}}} seconds. |
| Wind | Doubles the wind damage and apply a powerful AoE knockback. |
| Earth | Doubles the earth damage and apply a powerful AoE knock-up. |
| Thunder | Doubles the thunder damage and damage nearby enemies for {{{<thunder-damage>}}}% damage. |
| Water | Weakens the target, increasing any damage taken by 30% for 5 seconds. |
== Elemental Parades
On the TO-DO list.
\ No newline at end of file
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