Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
M mmoitems
  • Project overview
    • Project overview
    • Details
    • Activity
    • Releases
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
  • Issues 47
    • Issues 47
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Merge requests 0
    • Merge requests 0
  • CI/CD
    • CI/CD
    • Pipelines
    • Jobs
    • Schedules
  • Operations
    • Operations
    • Incidents
    • Environments
  • Packages & Registries
    • Packages & Registries
    • Package Registry
  • Analytics
    • Analytics
    • CI/CD
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Activity
  • Graph
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
Collapse sidebar
  • Administrator
  • mmoitems
  • Wiki
  • Elemental Damage

Elemental Damage · Changes

Page history
Updated Elemental Damage (markdown => creole) authored Jul 16, 2019 by Indyuce's avatar Indyuce
Hide whitespace changes
Inline Side-by-side
Showing with 4 additions and 4 deletions
+4 -4
  • Elemental-Damage.creole Elemental-Damage.creole +4 -4
  • No files found.
Elemental-Damage.creole 0 → 100644
View page @ 60e926d0
Binding elemental stats to items makes the weapons damage vary, depending on your elemental damage & your oponent's elemental defense. Whereas elemental damage increases the chance of performing a powerful elemental attack, elemental defense decreases the final weapon damage depending on how much elemental damage it deals.
== Elemental Attack Example
A player attacks a zombie with a 10% Fire Damage - 15% Ice Damage - 10 Attack Damage sword.\
The zombie has a 40% Fire Defense chestplate.
**Elemental Damage** defines the percentage of the weapon damage that is dealt as elemental damage.
Since the sword has 10% Fire Damage, 10% of the weapon damage will be dealt as fire damage, which represents 1 pt of damage (10% x 10 = 1).\
The weapon has 15% Ice Damage so 15% of the damage will be dealt as ice damage which corresponds to 1.5 pt of damage.
The weapon will thus deal 7.5 physical damage, 1 fire damage and 1.5 ice damage.
**Elemental Defense** decreases the corresponding elemental damage dealt by a weapon.\
Since the target has 40% Fire Defense from the chestplate, 40% of the fire damage will be negated, which corresponds to -0.4 pt of damage (40% x 1 = 0.4). Only 0.6 fire damage will be dealt.\
Since the target does not have any Ice Defense, all the 1 ice damage will be dealt.\
And we still have our 7.5 physical damage which is not affected by elemental defense.
**At the end, the damage is 7.5 + 0.6 + 1.5 = 9.6.**
== Elemental Attacks
The more elemental damage a weapon deals, the higher the chance to **perform an elemental elemental attack**, or an elemental critical strike. Performing an elemental critical strike both **increases weapon damage and applies extra attack effects.**\
If a weapon has 10% Fire Damage, this weapon has a 10% chance of performing an elemental fire attack. This is the same with any elemental damage stat. Elemental critical strikes have a 2sec cooldown so 100% elemental weapons are not too op.
* Fire elemental crits double the fire damage & apply fire for [0.1 x <fire-damage>] seconds.
* Ice elemental crits double the ice damage & root the target for [0.75 * <ice-damage>] seconds.
* Wind elemental crits double the wind damage & apply a powerful AoE knockback.
* Earth elemental crits double the earth damage & apply a powerful AoE knock-up.
* Thunder elemental crits double the thunder damage & damage nearby enemies (3 blocks) for <thunder-damage>% of the initial damage.
* Water elemental crits weaken the target, increasing any damage taken by 30% for 5 seconds.
== Elemental Parades
On the TO-DO list.
\ No newline at end of file
Clone repository

Home

General

  • Item Types
  • Item Stats & Options
  • Item Creation

Features

  • Mitigation
  • Elemental Damage
  • Item Identification
  • Item Tiers
  • Gem Stones
  • Custom Durability
  • Item Sets
  • Item Drop Tables

Crafting Stations

  • Crafting Stations
  • Recipe Conditions
  • Recipe Ingredients

Item Management

  • Item Updater

Abilities

  • Ability List

Compatibility & API

  • Supported Plugins
  • Custom Item Textures
  • Plugin API

Other

  • Installation Guide