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Binding elemental stats to items makes the weapons damage vary, depending on your elemental damage & your oponent's elemental defense. Whereas elemental damage increases the chance of performing a powerful elemental attack, elemental defense decreases the final weapon damage depending on how much elemental damage it deals.
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Binding elemental stats to items makes the weapons damage vary, depending on your elemental damage & your oponent's elemental defense. Whereas elemental damage increases the chance of performing a powerful elemental attack, elemental defense decreases the final weapon damage depending on how much elemental damage it deals.
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== Elemental Attack Example
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== Elemental Attack Example
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A player attacks a zombie with a 10% Fire Damage - 15% Ice Damage - 10 Attack Damage sword.\
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A player attacks a zombie with a 10% Fire Damage - 15% Ice Damage - 10 Attack Damage sword. The zombie has a 40% Fire Defense chestplate.
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The zombie has a 40% Fire Defense chestplate.
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**Elemental Damage** defines the percentage of the weapon damage that is dealt as elemental damage.
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**Elemental Damage** defines the percentage of the weapon damage that is dealt as elemental damage.
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Since the sword has 10% Fire Damage, 10% of the weapon damage will be dealt as fire damage, which represents 1 pt of damage (10% x 10 = 1). The weapon has 15% Ice Damage so 15% of the damage will be dealt as ice damage which corresponds to 1.5 pt of damage.
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Since the sword has 10% Fire Damage, 10% of the weapon damage will be dealt as fire damage, which represents 1 pt of damage ({{{10% x 10 = 1}}}). The weapon has 15% Ice Damage so 15% of the damage will be dealt as ice damage which corresponds to 1.5 pt of damage. The weapon will thus deal 7.5 physical damage, 1 fire damage and 1.5 ice damage.
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The weapon will thus deal 7.5 physical damage, 1 fire damage and 1.5 ice damage.
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**Elemental Defense** decreases the corresponding elemental damage dealt by a weapon.\
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**Elemental Defense** decreases the corresponding elemental damage dealt by a weapon. Since the target has 40% Fire Defense from the chestplate, 40% of the fire damage will be negated, which corresponds to -0.4 pt of damage ({{{40% x 1 = 0.4}}}). Only 0.6 fire damage will be dealt. Since the target does not have any Ice Defense, all the 1 ice damage will be dealt. And we still have our 7.5 physical damage which is not affected by elemental defense.
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Since the target has 40% Fire Defense from the chestplate, 40% of the fire damage will be negated, which corresponds to -0.4 pt of damage (40% x 1 = 0.4). Only 0.6 fire damage will be dealt.\
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Since the target does not have any Ice Defense, all the 1 ice damage will be dealt.\
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And we still have our 7.5 physical damage which is not affected by elemental defense.
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**At the end, the damage is 7.5 + 0.6 + 1.5 = 9.6.**
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**At the end, the damage is {{{7.5 + 0.6 + 1.5 = 9.6}}}.**
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== Elemental Attacks
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== Elemental Attacks
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The more elemental damage a weapon deals, the higher the chance to **perform an elemental elemental attack**, or an elemental critical strike. Performing an elemental critical strike both **increases weapon damage and applies extra attack effects.**\
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The more elemental damage a weapon deals, the higher the chance to **perform an elemental elemental attack**, or an elemental critical strike. Performing an elemental critical strike both **increases weapon damage and applies extra attack effects.** If a weapon has 10% Fire Damage, this weapon has a 10% chance of performing an elemental fire attack. This is the same with any elemental damage stat. Elemental critical strikes have a 2sec cooldown so 100% elemental weapons are not too op.
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If a weapon has 10% Fire Damage, this weapon has a 10% chance of performing an elemental fire attack. This is the same with any elemental damage stat. Elemental critical strikes have a 2sec cooldown so 100% elemental weapons are not too op.
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| Element | Critical Strike Effect |
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| Element | Critical Strike Effect |
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| Fire | Doubles fire damage and applies fire for {{{[0.1 x <fire-damage>]}}} seconds. |
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| Fire | Doubles fire damage and applies fire for {{{[0.1 x <fire-damage>]}}} seconds. |
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