Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
M mmoitems
  • Project overview
    • Project overview
    • Details
    • Activity
    • Releases
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
  • Issues 47
    • Issues 47
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Merge requests 0
    • Merge requests 0
  • CI/CD
    • CI/CD
    • Pipelines
    • Jobs
    • Schedules
  • Operations
    • Operations
    • Incidents
    • Environments
  • Packages & Registries
    • Packages & Registries
    • Package Registry
  • Analytics
    • Analytics
    • CI/CD
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Activity
  • Graph
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
Collapse sidebar
  • Administrator
  • mmoitems
  • Issues
  • #40

Closed
Open
Created Aug 24, 2019 by Administrator@rootMaintainer

Item regeneration stat is applying in undesirable way.

Created by: aaa8881

Item regeneration stat is supposed to be increased by percentage of whatever regeneration that player has.

Once health regeneration event is fired( or foodLevel change or whatever that is account of ) , minecraft's default level of regeneration is 1 heart in every 5 seconds.

Hence, health regeneration stat of 50% should make this regneration to 1.5 heart in every 5 seconds , as that is what 50% increment means.

However, it seems like it regenerate 50 health ( or whatever , at least it's not 1.5 heart ) , that makes player to regenerate to full health in a blink.


MI health regeneration should also consider the health-regen of MMOCORE , so that it applies to default regeneration of MMOCORE regen , just a friendly reminder.

Assignee
Assign to
None
Milestone
None
Assign milestone
Time tracking