This page serves as a general reference for all fields in MythicHUD's main configuration.
General
Field | Default | Description |
---|---|---|
locale |
en_US |
Configures the language of messages. Currently, only American English is supported. |
generate-default-files |
true |
Indicates whether the plugin should attempt to generate the default HUD files on startup. |
layout.default |
[] |
A list of layout names that are given to players by default. |
check-update |
5 |
The number of ticks between HUD placeholder updates. |
decimal-format |
#.## |
The format which decimal-valued placeholders are presented in the HUD. |
disable-geyser-players |
true |
Indicates whether HUDs should be sent to Bedrock players connected via Geyser. |
disable-netty-injection |
false |
Indicates whether Netty injection should be disabled. Reduces memory churn for very specific use cases. Do not touch if you don't know what you are doing. |
config-version |
10 |
The configuration version, for compatibility purposes. Do not touch if you don't know what you are doing. |
Resource Pack
This documents fields under the resource-pack
configuration node.
Field | Default | Description |
---|---|---|
support |
(more) | Configures the client versions supported by the generated resource pack. More. |
description |
(version info.) | The description of the resource pack displayed to clients. |
resources |
[] |
A list of resource packs used to pull assets. More. |
merge |
{} |
A mapping of pack locations to merge strategy for inclusion in the final resource pack. More. |
destination |
MythicHUD/built-pack |
The folder (or .zip file) relative to the plugins/ folder where the generated resource pack should be placed. |
Support
The support
field configures the client versions supported by the generated resource pack. It has flexibility to allow for many configurations:
Default
By default, the resource pack will support the closed interval from the server's version to the latest version supported by MythicHUD. For example, if your server is 1.21.2, then the generated resource pack will support from 1.21.2 to 1.21.4. However, if your server was 1.21.4, then the generated pack will support only 1.21.4.
Types
All Versions
You can configure the plugin to generate a resource pack supporting all versions supported by the plugin:resource-pack:
support: all
Single Version
You can configure the plugin to generate a resource pack supporting a single version by directly specifying the version in the field:resource-pack:
support: 1.20.6
This configures MythicHUD to generate a resource pack only supporting 1.20.6.
Half-Open Version Range
You can configure the plugin to generate a resource pack supporting a half-open version range starting or ending at a particular version.resource-pack:
support:
min: 1.20.1
This configures MythicHUD to generate a resource pack supporting 1.20.1 to the latest version supported by the plugin.
resource-pack:
support:
max: 1.21.3
This configures MythicHUD to generate a resource pack supporting the oldest version supported by the plugin up until and including 1.21.3.
Closed Version Range
You can configure the plugin to generate a resource pack supporting a closed version range starting _and_ ending at a particular version.resource-pack:
support:
min: 1.20.1
max: 1.21.3
This configures MythicHUD to generate a resource pack supporting 1.20.1 until 1.21.3, including both endpoints.
Resources
The resources
field takes a list of external resource packs used to extract resources. They can be specified as a URL, file (relative to the plugin/
folder), or server_pack
, to use the resource pack configured in the server properties.
Example
resource-pack:
resources:
- server_pack
- https://example.com/downloads/my_resource_pack.zip
- ItemsAdder/contents/merged_pack_1
This configures MythicHUD to pull from the provided resource packs, allowing you to reference their assets in your HUD configurations. If you want these assets to be provided in the final resource pack, they need to be merged. See the following section on how to configure pack merging.
Merge
The merge
field is a map which pairs a resource pack (specified in the format described in Resources to a merge strategy.
Strategy | Description |
---|---|
OVERRIDE |
Duplicated are overriden silently, meaning the last pack has the last say. |
FAIL |
Duplicates cause the pack building process to fail exceptionally, ensuring nothing is ever overwritten. |
KEEP_FIRST |
Ensures packs "respect" what others have already provided, meaning the first pack has the last say. |
Example
Following from the previous section,
resource-pack:
merge:
server_pack: OVERRIDE
"https://example.com/downloads/my_resource_pack.zip": OVERRIDE
"ItemsAdder/contents/merged_pack_1": KEEP_FIRST
This configures MythicHUD to merge the three packs, ensuring that both the server pack and pack specified by the URL override any conflicting resources, but preventing the IA merged pack from overriding existing resources.
Boss Bars
This documents fields under the boss-bar
configuration node.
Field | Default | Description |
---|---|---|
max |
7 |
The maximum number of boss bars that can be passed through to the player. |
hud-position |
4 |
Which boss bar is used to display the HUD to players. Cannot exceed max . |
color |
YELLOW |
Which color is used for passthrough boss bars. |
Vanilla HUD Elements
elements
allows users to configure the appearance and location of vanilla HUD elements. Here is a table describing how each element can be controlled:
Element | Description | Can Move? | Can Hide? |
---|---|---|---|
EXPERIENCE_LEVEL |
The number indicating the player's experience level | ||
HEALTH |
Hearts indicating the player's health | ||
ARMOR |
Armor plates indicating the player's equipped armor | ||
HUNGER |
Porkchops indicating the player's hunger | ||
AIR |
Bubbles indicating the player's remaining air | ||
EXPERIENCE |
Bar indicating the player's progress towards the next experience level | ||
VEHICLE_HEALTH |
Hearts indicating the player's vehicle's health | ||
JUMP |
Bar indicating the player's vehicle's jump |
Positions
Default
Does nothing to the position of the element. This is the default.elements:
VEHICLE_HEALTH: default
Hidden
To configure an element to be invisible to the player, use `hidden`:elements:
HEALTH: hidden
HUNGER: hidden
With the generated resource pack, the player's health and hunger bars will now be invisible.
In Front
To configure an element to be in front of the customized HUD, use `front`:elements:
EXPERIENCE_LEVEL: front
This configures the experience level to always be shown in front of the player's custom HUD. Additionally, you can offset it:
elements:
EXPERIENCE_LEVEL: front
x: 0.0
y: 20.0
This results in an experience number always in front of the HUD but vertically offset downward.
Behind
To configure an element to be behind the customized HUD, use `behind`:elements:
EXPERIENCE_LEVEL: behind
This configures the experience level to always be shown behind the player's custom HUD.
As with front
, you can choose to offset it:
elements:
EXPERIENCE_LEVEL: behind
x: 0.0
y: 20.0
HUD Updating
This documents fields under the updaters
configuration node.