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  • Getting Started

Getting Started · Changes

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Getting Started page - initial rundown of resource pack, compatibility, and... authored Oct 03, 2024 by Brickgard's avatar Brickgard
Getting Started page - initial rundown of resource pack, compatibility, and introduction to HUD elements.
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### Before Server Start
MythicHUD is installed like most plugins - simply drag the `MythicHUD.jar` to your server's `/plugins/` folder, start (re)start your server.
If you were a HappyHUD user, you can also try [Migrating from HappyHUD](Migrating-from-HappyHUD) before this setup process.
### After Server Start
Now that your server has started you should see `/plugins/MythicHUD` in your plugins directory.\
This is where all the configuration for the plugin will be stored.
### Resource Pack
If you were to join the server at this point the display would not work, likely showing `▯` characters. This is because MythicHUD's displays are font characters delivered via a resource pack; without it, the textures cannot load.
<details><summary>Texture Pack Updates</summary>
If you are working with MythicHUD and encounter these ▯ characters, that means your pack is not loaded properly - start troubleshooting there first!
</details>
MythicHUD exports its assets to the `/plugins/MythicHUD/built-pack/` folder, which needs to be merged into your server's resource pack. If your server is not using a resource pack, you will have to [create a resource pack](https://minecraft.wiki/w/Tutorials/Creating_a_resource_pack#Creating_a_resource_pack) to host MythicHUD assets in.
You can merge the contents of the `/MythicHud/built-pack/` folder into your resource pack's assets. Most changes you make with HUDs will require you to merge the updated assets like this again.
**If you are using a pack management plugin such as Crucible, Oraxen or ItemsAdder,**\
make sure to check the extra [Compatibility](Compatibility) steps for setup!
Once you're all set you can start learning about [HUD Components](HUD-Components)!
### Using HUDs
By default, the `default-layout` HUD will be on for players. This can be configured in its files, and in-game can be toggled with the `/hud layout` [Commands](Commands).
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