"(base)damage" Mechanic Doesn't Work
Summary
Giving an enchantment the "(base)damage" mechanic does no damage to your target,even with ignorearmor=true.
Steps to reproduce
Add "- (base)damage{a=1000} @trigger ~onAttack" to any enchantment and simply hit something with it. If basedamage is added,it will throw an error in console. Error log: https://pastebin.pl/view/b2e14f2f
Current behavior
Only the weapon damage is applied.
Intended correct behavior
Both weapon and "(base)damage" mechanic's damage should be applied. For damage,it should be a flat damage amount. For basedamage,it should be a multiplier of the weapon's damage.