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  • #7

Closed
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Created May 25, 2021 by newbandpro@newbandpro

"(base)damage" Mechanic Doesn't Work

Summary

Giving an enchantment the "(base)damage" mechanic does no damage to your target,even with ignorearmor=true.

Steps to reproduce

Add "- (base)damage{a=1000} @trigger ~onAttack" to any enchantment and simply hit something with it. If basedamage is added,it will throw an error in console. Error log: https://pastebin.pl/view/b2e14f2f

Current behavior

Only the weapon damage is applied.

Intended correct behavior

Both weapon and "(base)damage" mechanic's damage should be applied. For damage,it should be a flat damage amount. For basedamage,it should be a multiplier of the weapon's damage.

Edited Sep 22, 2021 by newbandpro
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