... | ... | @@ -10,6 +10,8 @@ Crucible supports all triggers that generally make sense, and also adds a bunch |
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| onUnCrouch | When the player stops crouching |
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| onDamaged | When the player is damaged |
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| onDeath | When the player dies |
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| onEquip | When a player equips an armor piece. |
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| onUnEquip | When a player unequips an armor piece. |
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| onInteract | When the player interacts with an entity |
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| onBowHit | When a player hits an entity with an arrow |
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| onPotionSplash | Triggered if the item is a potion that was thrown |
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... | ... | @@ -29,5 +31,3 @@ Crucible supports all triggers that generally make sense, and also adds a bunch |
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| onPressQ | When a player presses Q to drop the item. Requires ProtocolLib |
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| onPressCtrlQ | When a player presses CTRL+Q to drop the item. Requires ProtocolLib |
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| onPressF | When a player presses F to swap the item. Requires ProtocolLib | |
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| onEquip | When a player equips an armor piece. |
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| onUnEquip | When a player unequips an armor piece. | |
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