... | @@ -50,7 +50,7 @@ EmeraldSword: |
... | @@ -50,7 +50,7 @@ EmeraldSword: |
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This will do the following:
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This will do the following:
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- Check `Pack/Assets/models` for `item/emerald_sword.bbmodel` or `item/emerald_sword.json`
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- Check `Pack/Assets/models` for `item/emerald_sword.bbmodel` or `item/emerald_sword.json`
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- If neither of those exist, it will check `Pack/Assets/textures` for `item/emerald_sword.png`
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- If neither of those exist, it will check `Pack/Assets/textures` for `item/emerald_sword.png`
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```
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...so by setting only the Generation field, the generator will auto-detect between the 3 different options for custom items: a .bbmodel model, a .json model, or a regular sprite image.
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...so by setting only the Generation field, the generator will auto-detect between the 3 different options for custom items: a .bbmodel model, a .json model, or a regular sprite image.
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If the model is a `.bbmodel` file, your work is done! The generator will extract the textures and mcmeta files for you automatically. However, if you are using a `.json` model, the generator will read the textures from the .json file and look for them in the `Pack/Assets/textures` folder (similar to how a resource pack works) and use those.
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If the model is a `.bbmodel` file, your work is done! The generator will extract the textures and mcmeta files for you automatically. However, if you are using a `.json` model, the generator will read the textures from the .json file and look for them in the `Pack/Assets/textures` folder (similar to how a resource pack works) and use those.
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