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2.0.0
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=====
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1.6.0
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=====
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Highlights
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----------
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- Custom blocks now usable in all MM mechanics and conditions
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- Display entity furniture
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Furniture
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---------
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### Display Entities (1.19.4+)
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- Added support for DisplayEntity furniture with Furniture.Type option
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- All display options are also usable in furniture states
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```
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Furniture:
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Type: DISPLAY
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Scale: 0.5,0.5,0.5 (size of the model, defaults to 0.5 to match itemframe sizing)
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Transform: [FIXED/HEAD/GROUND/GUI/LEFT_HAND/RIGHT_HAND, defaults to FIXED]
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Billboard: [FIXED/CENTER/VERTICAL/HORIZONTAL]
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Brightness: [brightness]
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InterpolationDelay: [delay before beginning interpolation]
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InterpolationDuration: [seconds to interpolate scaling over]
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```
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Type will default to DISPLAY on 1.19.4+ and ITEM_FRAME on earlier versions. DISPLAY should be backwards compatible with the default options.
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Old furniture should continue to work as normally and will auto-convert types if moved.
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If you're using ViaBackwards and can't use Display entities, set `Configuration.Furniture.DefaultType: ITEM_FRAME` in your config.yml
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### Hitboxes (1.19.4+)
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- Added hitbox support for furniture on 1.19.4+ using Interaction Entities.
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```
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Chair:
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Furniture:
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Hitbox:
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Height: 1
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Width: 1
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```
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Defaults to 1x1 if the furniture has no barriers, or 0 if it does.
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### Timer Skills
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- Furniture can now use timer skills
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Mechanics
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---------
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### NEW: RemoveFurniture
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- Removes the furniture that called the mechanic
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### NEW: RemoveFurnitureAt
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- Removes a furniture at the target location
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Triggers
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--------
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- Added ~onPressF:HAND and ~onPressF:OFFHAND
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Bug Fixes/Other
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---------------
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- Fixed several bugs with item updating
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- Fixed ArrayIndexOutOfBoundsException in ItemManager
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- Fixed bugs with glowing furniture
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- Fixed `Options.Placeable`
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- Fixed NPE in custom block loading with latest MM
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- Fixed obscure dupe involving giving items from console
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- Fixed several other potential dupe glitches
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- Fixed rotating furniture not preserving the furniture's state
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- Fixed `Furniture.CanRotate: false` not working
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- Fixed onSwing not triggering when you hit something
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-
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1.5.0
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=====
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Highlights
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----------
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- [Custom Blocks](Custom-Blocks)
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- [Crafting](Recipes)
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- [Bags](Bags)
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- [Furniture States](Furniture-States)
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General
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-------
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Items
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-----
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- Added `Options.Placeable` for regular items, defaults to false
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- Added `Options.PreventEnchanting`
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- Added `Options.PreventAnvil`
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Custom Blocks
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-------------
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- Added [custom blocks](Custom-Blocks)
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- Can use block states of mushroom blocks or noteblocks to create custom blocks
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- Using noteblocks will disable noteblocks in survival on your server
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- Added pickblock support for custom blocks
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- Added worldedit support for custom blocks using `//set mythic:name`
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- Added `/crucible generate` command to generate blockstate files for any custom blocks that are loaded
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- See page for more info
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Furniture
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---------
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- Added `Furniture.DropSelf` defaults to true in most cases
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- Added pickblock support for furniture
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- Added some real API methods for placing furniture
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- Added `GlowingFrame: true` option to use a glowing item frame, which will make the furniture always have maximum brightness
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- Added `GlowingItem: true` option to make the furniture itself glow with an outline
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- Added Furniture States
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Bags
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---------------
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- Added [Bags], allowing you to turn items into bags
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- See [Bags] page for more info
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Custom Crafting
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---------------
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- Can register crafting recipes for items
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- See [Recipes] page for more info
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### States
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Bug Fixes/Other
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---------------
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- Fixed furniture not being placeable where there was previously furniture that didn't use barrier blocks
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- Fixed onAttack triggering even if event is cancelled
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- Fixed ArrayIndexOutOfBoundsException in ItemManager
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- Fixed item skills still being usable after breaking from custom durability
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- Fixed non-lowercase items not working in shaped crafting
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- Fixed some errors with furniture hitboxes
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- Fixed a bunch of other assorted furniture bugs
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Because of the size of this update, this changelog only includes a brief overview. More information is available throughout the wiki.
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- Added `Pack Generation` - You can now auto-generate countless things into a tidy pack - items, blocks, furniture, spell effects/bullets, unicode images, sounds, and more. We've gone above and beyond to support any format for this - including just throwing the .bbmodel file in just like MEG (the recommended method). Not only that, but there are many options to edit the item during generation, such as mutating the color to make variants.
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- Added `Custom Armor` - Added the ability to add custom armor without shaders. Sacrificing 1 armor type (such as chainmail) opens the door to unlimited custom armor types via trims.
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- Added `Item Stats` - Items fully support the entire Mythic stat system. Did you know Mythic comes with tons of custom stats, like the good oldies such as Critical Strike? Or that you can make your own custom stats in highly flexible ways? Mythic item stats are fully compatible with stats on mobs, auras, RPG, and everything in our ecosystem - the ability to have cross-system interactions is here.
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- Added `Crafting Conditions & Skills` - Crafts now support Mythic conditions and skills!
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- Added `Lore Templates` - Creating templates for your lore that use placeholders, so you can keep a consistent look across your custom items!
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- Added `NBT Mechanics & Conditions` - Self explanatory
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- Added `Hats` - Hats!
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- Added `Paint Brush` item type
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Older Changelogs
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================
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