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  • 1.6.x_changelogs

Last edited by Ashijin Mar 08, 2024
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1.6.x_changelogs

1.6.0

Highlights

  • Custom blocks now usable in all MM mechanics and conditions
  • Display entity furniture

Furniture

Display Entities (1.19.4+)

  • Added support for DisplayEntity furniture with Furniture.Type option
  • All display options are also usable in furniture states
  Furniture:
    Type: DISPLAY
    Scale: 0.5,0.5,0.5 (size of the model, defaults to 0.5 to match itemframe sizing)
    Transform: [FIXED/HEAD/GROUND/GUI/LEFT_HAND/RIGHT_HAND, defaults to FIXED]
    Billboard: [FIXED/CENTER/VERTICAL/HORIZONTAL]
    Brightness: [brightness]
    InterpolationDelay: [delay before beginning interpolation]
    InterpolationDuration: [seconds to interpolate scaling over]

Type will default to DISPLAY on 1.19.4+ and ITEM_FRAME on earlier versions. DISPLAY should be backwards compatible with the default options.

Old furniture should continue to work as normally and will auto-convert types if moved.

If you're using ViaBackwards and can't use Display entities, set Configuration.Furniture.DefaultType: ITEM_FRAME in your config.yml

Hitboxes (1.19.4+)

  • Added hitbox support for furniture on 1.19.4+ using Interaction Entities.
Chair:
  Furniture:
    Hitbox:
      Height: 1
      Width: 1

Defaults to 1x1 if the furniture has no barriers, or 0 if it does.

Timer Skills

  • Furniture can now use timer skills

Mechanics

NEW: RemoveFurniture

  • Removes the furniture that called the mechanic

NEW: RemoveFurnitureAt

  • Removes a furniture at the target location

Triggers

  • Added ~onPressF:HAND and ~onPressF:OFFHAND

Bug Fixes/Other

  • Fixed several bugs with item updating
  • Fixed ArrayIndexOutOfBoundsException in ItemManager
  • Fixed bugs with glowing furniture
  • Fixed Options.Placeable
  • Fixed NPE in custom block loading with latest MM
  • Fixed obscure dupe involving giving items from console
  • Fixed several other potential dupe glitches
  • Fixed rotating furniture not preserving the furniture's state
  • Fixed Furniture.CanRotate: false not working
  • Fixed onSwing not triggering when you hit something
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