1.6.0
Highlights
- Custom blocks now usable in all MM mechanics and conditions
- Display entity furniture
Furniture
Display Entities (1.19.4+)
- Added support for DisplayEntity furniture with Furniture.Type option
- All display options are also usable in furniture states
Furniture:
Type: DISPLAY
Scale: 0.5,0.5,0.5 (size of the model, defaults to 0.5 to match itemframe sizing)
Transform: [FIXED/HEAD/GROUND/GUI/LEFT_HAND/RIGHT_HAND, defaults to FIXED]
Billboard: [FIXED/CENTER/VERTICAL/HORIZONTAL]
Brightness: [brightness]
InterpolationDelay: [delay before beginning interpolation]
InterpolationDuration: [seconds to interpolate scaling over]
Type will default to DISPLAY on 1.19.4+ and ITEM_FRAME on earlier versions. DISPLAY should be backwards compatible with the default options.
Old furniture should continue to work as normally and will auto-convert types if moved.
If you're using ViaBackwards and can't use Display entities, set Configuration.Furniture.DefaultType: ITEM_FRAME
in your config.yml
Hitboxes (1.19.4+)
- Added hitbox support for furniture on 1.19.4+ using Interaction Entities.
Chair:
Furniture:
Hitbox:
Height: 1
Width: 1
Defaults to 1x1 if the furniture has no barriers, or 0 if it does.
Timer Skills
- Furniture can now use timer skills
Mechanics
NEW: RemoveFurniture
- Removes the furniture that called the mechanic
NEW: RemoveFurnitureAt
- Removes a furniture at the target location
Triggers
- Added ~onPressF:HAND and ~onPressF:OFFHAND
Bug Fixes/Other
- Fixed several bugs with item updating
- Fixed ArrayIndexOutOfBoundsException in ItemManager
- Fixed bugs with glowing furniture
- Fixed
Options.Placeable
- Fixed NPE in custom block loading with latest MM
- Fixed obscure dupe involving giving items from console
- Fixed several other potential dupe glitches
- Fixed rotating furniture not preserving the furniture's state
- Fixed
Furniture.CanRotate: false
not working - Fixed onSwing not triggering when you hit something