Projectile Hit/End trigger

I have a centralized skill system (i.e. different items use the same skill). An example of a centralized skill is a bow shoot skill:

BowShoot:
  Skills:
  - projectile{etc} @forward{f=100}

However, what if you want a bow with an effect that applies when the projectile hits an enemy?

Currently, you would have to make a custom shoot skill just for that item. However, a better way would be to do this:

CoolBow:
  Id: BOW
  Skills:
  - skill{s=BowShoot} ~onSwing
  - message{m='Test'} ~onProjectileEnd
  - message{m='Hit!'} ~onProjectileHit
Edited May 08, 2025 by Brickgard
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