I have two good suggests
Hi, i have a good suggest. Before i talk with an helper and he said me to suggest this mechanic here. The suggest is to implement a crucible mechanic to permict at the items to repair itself. For example "setUtilizes" or "setDurability" that permict to modify the item. For example i want to repair a piece of armor where i wear it. I make a skill onTimer:X and in the skill i set the condition to wearing the piece of armor and in the skills mechanic i can do "setUses" or "setDurability"
Another good suggest is to implement a doppleganger mechanic for the mobs or better, implement the internal_mobname placeholder. This is very useful when i execute a mechanic with all custom mobs, because <target.name> has the limit to read the display name, but if the display name is coloured, the <target.name> is useless in some cases