Vanilla attack damage cannot be set to 0 in stats.yml
Setting the base value of ATTACK_DAMAGE to 0 in stats.yml will reset it to 1 in-game. Using
ATTACK_DAMAGE:
Enabled: true
Display: '&cAttack Damage'
Tooltips:
Additive: '&a +<value> &7Attack Damage'
Multiply: '&a +<value> &7Attack Damage'
Compound: 'x<value> Attack Damage'
BaseValue: 0 # using 0.0 doesnt work either