Vanilla attack damage cannot be set to 0 in stats.yml
Setting the base value of ATTACK_DAMAGE to 0 in stats.yml will reset it to 1 in-game. Using
ATTACK_DAMAGE:
  Enabled: true
  Display: '&cAttack Damage'
  Tooltips:
    Additive: '&a +<value> &7Attack Damage'
    Multiply: '&a +<value> &7Attack Damage'
    Compound: 'x<value> Attack Damage'
  BaseValue: 0   # using 0.0 doesnt work either
Edited  by Ghmmy
