Storing item while using TakeItem / RemoveHeldItem mechanics
Store items in a variable or something
My idea is to have the possibility to store the items in a variable or something else when we are using TakeItem or RemoveHeldItem mechanics, to allow to return the item at the player.
It could be used to return the exactly same item (with same durability etc..) to the player. So for example we could create mob like goblin that steal items to the player, and the only way to retake it, is to kill the mob.
I think it could give a great value to the project, it will allow news possibilities and cool stuff.
Hope you'll like my suggestion ! Thanks for your works