... | ... | @@ -190,6 +190,13 @@ Change the model of the VFX. The armor stand holding the VFX would change size i |
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# MM Conditions
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## Removed LastHitbox condition
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Use bindHitbox and hitboxConfig
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# Scriptable keyframes
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Using the script keyframe, you can now call MM skills or MEG commands at the exact animation frame. You can add new script keyframes by opening the effects timeline within Blockbench.
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![image](https://user-images.githubusercontent.com/41558177/177030314-8db9a942-238d-4dd8-a228-1e354943e2ce.png)
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