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In ModelEngine, it is possible to use specific prefixes (called **Tags**) in the bone name or specific bone ids in order to give bones special behaviors.
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In Model Engine, it is possible to use specific prefixes (called **Tags**) in the bone name or specific bone ids in order to give bones special behaviors.
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>Please note that the id of each bone is the name of the bone *without* the Tag. For instance, if we had a bone called `phead_playerhead`
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>Please note that the id of each bone is the name of the bone *without* the Tag. For instance, if we had a bone called `phead_playerhead`
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>- `phead_playerhead` would be the **Complete name of the bone**
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>- `phead_playerhead` would be the **Complete name of the bone**
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