IK (Inverse Kinematics) aren't working in MEG4
Currently as of writing this in the latest version of MEG4 Inverse Kinematics aren't working, is this an intended cut feature or an oversight?
This was a feature in MEG3
Currently as of writing this in the latest version of MEG4 Inverse Kinematics aren't working, is this an intended cut feature or an oversight?
This was a feature in MEG3