Models become visible abrupting (culling issue)
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Models become visible abrupting (culling issue)
It seems that models are becoming visible very abruptly and that the culling is not very smooth. The effect isn't too bad on a small scale like shown in this video, but with a lot of models and fast movement (particularly when both the player and entities are moving fast) it becomes a lot more dramatic:
Due to network delay, that is the best Model Engine can do. You can decrease the culling interval in config, or change the culling mode. For more information, check out this wiki page
added Invalid / Not a Bug label
Okay, there is a bigger issue that I just realized. When a player is facing away from an entity but in third person view mode looking behind them so they can see the entity then only the movement is being tracked and the animations are being culled. From my understanding this is due to the "Skip Models Behind Viewer" having cull type of "MOVEMENT_ONLY".
I suspect the only way to resolve this is to remove the culling for models behind the viewer since there is no way to know if the client is viewing behind or not. Will this cause significant performance issues?