| trait | | the trait to modify. Can be inertia, gravity, velocity, power, and radius | |
-`INERTIA` - The inertia of the [missile].
| action | | ADD, SET, MULTIPLY | |
-`GRAVITY` - The gravity of the [projectile], [missile]
| value | | amount to modify the trait | |
-`POWER` - The power of the [projectile], [missile], [orbital]
-`VELOCITY` - The power of the [projectile], [missile]
-`RADIUS` - The power of the [orbital]
-`YOFFSET` - The height of the [orbital]
--------
Notes:
## Examples
Inertia only makes sense to work with Missile
In this example when you shoot the projectile you will watch it slow down gradually to a halt. To test this you can cast it using the in game command below after adding it to a skills.yml file.
Radius only works with orbitals (4.12 MM)
`/mm test cast TestingModifyProjectile`
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```yaml
Examples
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in this example when you shoot the projectile you will watch it slow down gradually to a halt. To test this you can cast it using the in game command below after adding it to a skills.yml file.