Causes the current skill or mechanic to be delayed by X ticks.
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Causes the current skill list to be delayed by X ticks.
Delay can also be used as an attribute directly inside of mechanics by adding `delay=TICKS`, see example below.
Delay can also be used as syntax directly inside other skills by adding
Skill-delay and Attribute-delay do not function the same manner.
"delay=TICKS", see example below.
Skill-delay and Syntax-delay do not function the same manner.
# Examples
Examples
```yaml
--------
Skills:
-ignite{ticks=60}
-delay 60
-explode
```
Skills:
This is an example of using the delay universal attribute. It will work inside any mechanic and will delay it from happening by the specified amount of ticks.