Causes the current skill or mechanic to be delayed by X ticks.
Causes the current skill list to be delayed by X ticks.
Delay can also be used as an attribute directly inside of mechanics by adding `delay=TICKS`, see example below.
Delay can also be used as syntax directly inside other skills by adding
"delay=TICKS", see example below.
Skill-delay and Attribute-delay do not function the same manner.
Skill-delay and Syntax-delay do not function the same manner.
Examples
--------
# Examples
```yaml
Skills:
-ignite{ticks=60}
-delay 60
-explode
```
Also possible:
Skills:
- ignite{ticks=60;delay=80}
- explode{delay=80}
or:
This is an example of using the delay universal attribute. It will work inside any mechanic and will delay it from happening by the specified amount of ticks.