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Update basedamage
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Dec 24, 2023
by
Lxlp
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skills/mechanics/basedamage.md
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## Description
## Description
Damages the target entity for a percentage of the mob's damage stat.
Damages the target entity for a percentage of the mob's damage.
Inherits every attribute of the
[
Damage
](
skills/mechanics/damage
)
mechanic.
## Attributes
## Attributes
| Attribute | Aliases | Description | Default |
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
|-----------|-----------|----------------------------------------------------------------------|---------|
| multiplier | m | The percentage of damage to deal | 1 |
| multiplier | m | The percentage of damage to deal | 1 |
| ignoreArmor | ia | Whether or not to ignore armor | false |
> This mechanic inherits every attribute of the [Damage](skills/mechanics/damage) mechanic
| preventknockback | pkb, pk | Whether or not to prevent knockback | false |
>> - The `amout` attribute is ignored
| preventimmunity | pi | Whether or not to ignore immunities | false |
## Examples
## Examples
This example will make the mob deal 150% of its original damage to its
This example will make the mob deal 150% of its original damage to its
...
@@ -23,4 +22,9 @@ AMob:
...
@@ -23,4 +22,9 @@ AMob:
Skills
:
Skills
:
-
basedamage{m=1.5} @target ~onDamaged
-
basedamage{m=1.5} @target ~onDamaged
```
```
> 1 = 100%, 0.5 = 50% and so-on
\ No newline at end of file
## Aliases
-
[x] bd
-
[x] weaponDamage
-
[x] wd
\ No newline at end of file