| ground | | Whether to target ground entities. Will ignore flying and water entities if used |
| water | | Whether to target water entities. Will ignore flying and ground entities if used |
| flying | | Whether to target flying entities. Will ignore ground and water entities if used |
| self | caster | Whether the caster of the mechanic can be targetd |
| player | | Whether players can be targeted |
| creative | | Whether creative mode players can be targeted |
| spectator | | Whether spectator mode players can be targeted |
| armorstand| armor_stand | Whether armor stands can be targeted |
| marker | | Whether markers can be targeted |
| npc | | Whether Citizens NPCs can be targeted |
| animal | | Whether animals can be targeted |
| creature | | Whether creatures can be targeted |
| monster | | Whether monsters can be targeted |
| villager | | Whether villagers can be targeted |
> If neither `ground`, `water` and `flying` are used and the default filters do not include any of them, then `Players`, `ArmorStands`, `Markers`, `Creative`, `Spectator`, `CitizensNPCs`, `Animals`, `Creatures`, `Monsters` and `Villagers` will also be ignored
You can also specifically set whether to target a specific type of entity or not by using the attributes below. The effects of these attributes override the effects of the more generic target/ignore attributes for the specific entity type the attribute handles
> Use this to explicitly target players and entities in the same faction alongside any other valid target there may be, while also not targeting the owner of the caster
## Target Limits
All entity and location targeters also support target limits (as of v5.0.4). With this you can limit how many entities/locations are targeted, including the order in which they are selected.