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  • MythicCraft
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  • #609

Closed
Open
Created Oct 28, 2021 by Albert Lindstrom@Alpi99

[Suggestion] Add mob base damage set mechanic

Summary

Adding a mechanic that would let anyone change mob's base damage during a fight!

Usage

This is very useful in situations when you are using - basedamage{m=1} that scales of mob base damage, so you can have certain conditions if for example you have few adds alive, all the mob's abilities would deal extra damage.

Value

Increased the flexibility and adds multiple possibility for new type's of mobs/bosses that can be made!

Priority

Normal priority

Implementation

Make a mechanic something like this perhaps, - setsmobbasedamage{v=5} @self

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