StatAura skill setting some stat values to zero when aura ends
When using the stataura skill, when it ends some stats gets set to a value of zero instead of the default base value. I've experienced the issue with "JUMP_STRENGTH" and "MOVEMENT_SPEED". This leads to players being unable to jump or move when said stataura is finished. I've also been using it with "ATTACK_DAMAGE", with this stat it does work accordingly. Currently the only lead I have is that it's related to movement, but other stats (when enabled in the stat YML) could be affected aswell.
As example:
- stataura{auraName=dmgbuff;d=600;stat=ATTACK_DAMAGE;type=ADDITIVE;val=1;onEnd=potionsicknessminor} does work
- stataura{auraName=movbuff;d=600;stat=MOVEMENT_SPEED;type=ADDITIVE;val=1;onEnd=potionsicknessminor} also applies the aura correctly, until the aura ends, setting the MOVEMENT_SPEED stat to 0