BULLET DISPLAY BUG
Summary
The bullet display flies below the particles and as if it can't keep up with them. If you turn on hitboxes and use skills with display bullets, you can see that the bullet is much lower.
Steps to reproduce
Here's an example of a skill:
TECHNOLOGY_BALLOON:
Skills:
- particles{p=dragon_breath;a=8;s=0.08;hS=0.3;vS=0.3;y=0.75} @mob
- projectile{b=DISPLAY;mat=RESPAWN_ANCHOR;oS=TECHNOLOGY_BALLOON_S;oT=TECHNOLOGY_BALLOON_T;oH=TECHNOLOGY_BALLOON_H;oE=TECHNOLOGY_BALLOON_E;v=8to12;i=1;mr=24;hR=0.75;vR=0.75;sE=false;rots=0.225,0,0.225;scale=0.75,0.75,0.75;g=0.5;hnp=true;drawhixbox=true} @TL
Current behavior
There are no errors in the console
Intended correct behavior
Display bullet should keep up with the bullet's hitboxes, not be lower than it needs to be
Server log file
I think it's pointless.
Debug log snippet
I think it's pointless.
Proposed fixes
Make the correct display of the bullet display as it was before