BULLET DISPLAY BUG

Summary

The bullet display flies below the particles and as if it can't keep up with them. If you turn on hitboxes and use skills with display bullets, you can see that the bullet is much lower.

Steps to reproduce

Here's an example of a skill:

TECHNOLOGY_BALLOON:
  Skills:
  - particles{p=dragon_breath;a=8;s=0.08;hS=0.3;vS=0.3;y=0.75} @mob
  - projectile{b=DISPLAY;mat=RESPAWN_ANCHOR;oS=TECHNOLOGY_BALLOON_S;oT=TECHNOLOGY_BALLOON_T;oH=TECHNOLOGY_BALLOON_H;oE=TECHNOLOGY_BALLOON_E;v=8to12;i=1;mr=24;hR=0.75;vR=0.75;sE=false;rots=0.225,0,0.225;scale=0.75,0.75,0.75;g=0.5;hnp=true;drawhixbox=true} @TL

Current behavior

There are no errors in the console

Intended correct behavior

Display bullet should keep up with the bullet's hitboxes, not be lower than it needs to be

Server log file

I think it's pointless.

Debug log snippet

I think it's pointless.

Proposed fixes

Make the correct display of the bullet display as it was before