Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicMobs MythicMobs
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 132
    • Issues 132
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicMobsMythicMobs
  • Issues
  • #1779

Closed
Open
Created Nov 23, 2024 by Carolyn @ Gamer Dorks@gamerdorks

Crashing when attempting to spawn mobs in void areas

The server will attempt to continuously create new async threads and eventually crash the server when the following conditions are met:

  • A player is in an area where there are absolutely no blocks within simulation distance or render distance.
  • There is an ADD-type random spawn in that player's dimension, regardless of whether spawning conditions are met.

When these conditions were met, this caused the server to quickly consume all the CPU available to it, and within 10 seconds, it would crash the server. Disabling random spawns entirely in this dimension, or changing out the ADD-type spawning for REPLACE-type spawning would fix the issue.

Server Details:

  • Minecraft Version 1.20.4
  • Paper Build 497
  • MythicMobs version 5.7.2 (also tested in 5.6.2, but updated in case the issue was resolved in a later version)
Assignee
Assign to
None
Milestone
None
Assign milestone
Time tracking