Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicMobs MythicMobs
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 132
    • Issues 132
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicMobsMythicMobs
  • Issues
  • #1423

Closed
Open
Created Dec 17, 2023 by minereacteur@minereacteur

variables bug with forceload

I realized that when an entity is in a forceload area with a variable of type save=true after the server restarts its variable gets deleted and becomes undefined.

(I used this little rabbit for my tests ^^)

test:

Type: rabbit Skills:

  • setvariable{var=caster.VariableA;type=INTEGER;value="10";save=true;s=CASTER} @self ~onSpawn
  • message{m="<#AAAAAA>» test a <caster.var.VariableA>"} @NearestPlayer{r=50} ~onTimer:10
  • variableadd{var=caster.VariableA;amount=1} ~onInteract

Display: "&6Test"

Options:

Despawn: persistent

PreventOtherDrops: true

Silent: true

KnockbackResistance: 1

PreventItemPickup: true

PreventRandomEquipment: true
Edited Dec 18, 2023 by minereacteur
Assignee
Assign to
None
Milestone
None
Assign milestone
Time tracking