variables bug with forceload

I realized that when an entity is in a forceload area with a variable of type save=true after the server restarts its variable gets deleted and becomes undefined.

(I used this little rabbit for my tests ^^)

test:

Type: rabbit Skills:

  • setvariable{var=caster.VariableA;type=INTEGER;value="10";save=true;s=CASTER} @self ~onSpawn
  • message{m="<#AAAAAA>» test a <caster.var.VariableA>"} @NearestPlayer{r=50} ~onTimer:10
  • variableadd{var=caster.VariableA;amount=1} ~onInteract

Display: "&6Test"

Options:

Despawn: persistent

PreventOtherDrops: true

Silent: true

KnockbackResistance: 1

PreventItemPickup: true

PreventRandomEquipment: true
Edited Dec 18, 2023 by minereacteur
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