DISCLAIMER |
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Dev builds of Mythic Dungeons 2.0 are NOT available yet! |
NOTE: These are tips and tricks, not rules!! This article consists of suggestions and ideas for how to create specific kinds of looks for your generated dungeons, as well as how to better design your connectors and rooms to create interesting and unique layouts.
Grid Systems
Mythic Dungeons doesn't follow a grid system by default; it will try to work with whatever rooms you give it for maximum flexibility in dungeon layout and design. However, this comes with a weakness... rooms are very unlikely to ever loop back to each other.
If you want rooms to connect back to each other, you can design your rooms in such a way that their dimensions are at a similar ratio and all have connectors in similar positions. For example, you could make all your rooms 5x5x5 (or a multiple of 5, such as 10x5x5, 10x15x5, etc.), and as long as the connectors are in a similar position, the generator has a chance to "accidentally" connect rooms to each other. Happy accidents like these allow for very complex and maze-like dungeons.
Creating Floors
Mythic Dungeons allows for easily introducing verticality to your dungeon by creating connectors at different Y-levels. This can be accomplished in many ways, such as by creating a stair room/hallway, or just a very tall room with multiple connectors at different Y-levels.
Consistent Floor Heights
If you want to create a consistent floor height, make sure all your rooms with Y-level changes have the same amount of blocks between each floor. See the diagram below for more info.