[Bug] Finish Dungeon trigger with target type "Player" only triggers once, trapping everyone else in the dungeon.
Greetings, I have a Finish Dungeon function, with the "Player Detector" trigger. It is set to target type "Player" and "player leaves after triggering". The player trigger behavior is set to "trigger for every player present".
The expected behavior is that as each player walks near the trigger, they will finish and leave the dungeon one by one.
However in this case, the function only activates once, and the first player to activate it finishes/leaves the dungeon, while the remaining players are unable to activate it.