[Feature Request] Séquential trigger
would it be possible to add a sequential trigger, let me explain, instead of having a trigger like AND GATE, have a sequence:
signal: start_DJ mob death counter player detector
actions that must be done in order, because if we use an and gate, the player passes over the detector, then you mob them, and suddenly it does not do the actions where it should be, for my case, drop a key, I want it to drop when he activates a signal, then right click on a chest, with the AND GATE, this means that he can right click first before activating the signal