For entities generated within the replica, some events will confuse entities in the world
Problem version: 2.0.0, build230 (in fact, this issue has been present since version 2.0.0, but not in version 1.4.1) Problem description: I created a replica on the server with an event set up that utilizes MythicMobs' signaling feature. This signal event is used to control the behavior of the boss in the replica. When this signal event is triggered, if the boss listens to this signal, he will commit suicide. In version 1.4.1, if there are two identical worlds operating simultaneously, we refer to them as World A and World B. If World A triggers this signal event, the boss of World A will die normally, while the boss of World B will not be affected. In versions 2.0.0 and above, if the signal event is triggered in World A, not only will the boss in World A die, but the boss in World B will also receive the signal, causing it to die abnormally. I think you modified the signal sending event of MythicMobs during the 2.0.0 update, because the problem still occurs when I roll back the version of MythicMobs plugin. I hope you can investigate, otherwise I won't be able to update versions after 1.4.1