New Instances Cause Players to Lose Loot Obtained in Rewards Menu
I am experiencing a game-breaking issue with my dungeons. Players who are in a dungeon no longer obtain loot to their Rewards menu, if a new player or set of players enter the dungeon (in a new instance) while the original players are currently in it. All the loot obtained, by the players in the original instance, does not get put into their Rewards menu, beginning the moment a new instance is created. Additionally, I've also noticed, that when a new instance is created, all the previously looted containers in the original instance, regenerate loot. However, this loot is unobtainable by the players, since the loot does not go into their Rewards menu. I have tested to see if this same issue occurs if a player is in the dungeon, and a new player or set of players enter a different dungeon (not an instance of the current dungeon being played), but the issue does not occur in this case- leading me to believe this is an issue due to instancing.
In the meantime, as a work-around, I think I can duplicate my dungeon to act as a 'separate instance', so that my players can continue to play without waiting for a group to finish. I am hoping I can run the "md setcooldown " command to prevent access to all of the copy-pasted dungeons until the configured cooldown occurs.