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  • #372

Closed
Open
Created May 22, 2024 by JpegIsMe@JpegIsMeReporter

Mob trigger places mobs 1 block higher if void_air or cave_air is present, but not air.

What I believe is happening is that MythicDungeons check if a block is present (except for air) at the trigger, and if so places the mob 1 block higher so it goes above that block, but in some cases like using the void_air or cave_air blocks (maybe even structure void & other passthrough blocks, but untested) it makes the mob spawns 1 block higher when it'd spawn the mob on the block just fine.

MD Version 5.6.3 MC Version 1.19.4

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