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  • Ethan
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  • Conditions

Last edited by Ethan Sep 15, 2021
Page history

Conditions

Conditions allow for bars or their modules to be hidden if they do not meet the criteria that is set. This feature was added in version 1.5.2. Previous versions had a system which used bar options to hide bars which is now removed. Old removed options will be automatically converted to the new conditions format.

Config Examples

In this example the entire bar will be hidden if the condition is not met. The condition will hide the bar if the player is in creative or spectator mode.

health:
  bar:
    width: 40
    function: 'health'
  conditions:
    - 'gamemode{gm=creative,spectator;m=false}'

In this example the number display will be hidden if the condition is not met. The condition will only hide the specific part if not met. In addition to the displays, individual modules may also have conditions.

health:
  bar:
    width: 40
    function: 'health'
  displays:
    icon:
      enabled: true
      type: 'prefix'
      offset: 0
      text: '\uF000'
    number-display:
      enabled: true
      type: 'bar'
      conditions:
        - 'bar-progress{v=1;oper=less;m=true}'
      alignment:
        type: 'center'
      offset: 2
      text: '<white>%value%<gray>/<white>%max%'

Conditions

You can view all global parameters here.

Conditions Description Condition Type
bar-inactive Used for bar inactivity. N/A
bar-progress Used for detecting the progress of the bar. Comparison
effect Used for detecting potion effects on the player. N/A
gamemode Checks for a player's gamemode. N/A
mounted Checks if a player is mounted on a living entity. N/A
placeholder Used for making custom conditions. Comparison

Useful Conditions

Conditions Old Option Equivalent Description
gamemode{gm=creative,spectator;m=false} HIDE_WHEN_GAMEMODE This condition will be false when a player is in either creative or spectator mode.
bar-progress{v=0;oper=e;m=false} HIDE_WHEN_EMPTY This condition will be false when the bar is empty.
bar-progress{v=1;oper=e;m=false} HIDE_WHEN_FULL This condition will be false when the bar is full.
mounted{m=false} HIDE_WHEN_MOUNTED This condition will be false when the player is mounted.
bar-inactive{m=true} HIDE_WHEN_INACTIVE This condition will be false when the bar is inactive.
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