... | @@ -279,4 +279,50 @@ public class DoubleData implements StatData, Mergeable { |
... | @@ -279,4 +279,50 @@ public class DoubleData implements StatData, Mergeable { |
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}
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}
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}
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}
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```
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```
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Simple enough: MMOItems just adds the two values together. A little specification here: the `min` and `max` options are used to have a stat range but whenever that `StatData` is loaded from an NBTItem using `whenLoading(MMOItem mmoitem, NBTItem)`, only the `min` variable is used because a generated item does not have stat ranges anymore, they have already been rolled on item generation. |
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Simple enough: MMOItems just adds the two values together. A little specification here: the `min` and `max` options are used to have a stat range but whenever that `StatData` is loaded from an NBTItem using `whenLoading(MMOItem mmoitem, NBTItem)`, only the `min` variable is used because a generated item does not have stat ranges anymore, they have already been rolled on item generation.
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## Registering a stat
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You now need to register your stat by running
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```MMOItems.plugin.getStats().register(ItemStat);```
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Make sure you register your stat before MMOItems enables, either right after MMOItems loads if it's a depend, or when your plugin enables if it's a loadbefore. MMOItems does handle `Listener` stats, no need to register them later on.
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## Item Restrictions
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```
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public class RequiredLevel extends DoubleStat implements ItemRestriction {
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/*
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* stat that uses a custom DoubleStatData because the merge algorithm is
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* slightly different. when merging two "required level", MMOItems should
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* only keep the highest levels of the two and not sum the two values
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*/
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public RequiredLevel() {
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super("REQUIRED_LEVEL", new ItemStack(VersionMaterial.EXPERIENCE_BOTTLE.toMaterial()), "Required Level",
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new String[] { "The level your item needs", "in order to be used." }, new String[] { "all" });
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}
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..........
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@Override
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public boolean canUse(RPGPlayer player, NBTItem item, boolean message) {
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int level = item.getInteger("MMOITEMS_REQUIRED_LEVEL");
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if (player.getLevel() < level && !player.getPlayer().hasPermission("mmoitems.bypass.level")) {
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if (message) {
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Message.NOT_ENOUGH_LEVELS.format(ChatColor.RED).send(player.getPlayer(), "cant-use-item");
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player.getPlayer().playSound(player.getPlayer().getLocation(), Sound.ENTITY_VILLAGER_NO, 1, 1.5f);
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}
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return false;
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}
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return true;
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}
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}
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```
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Simply let your class implement `ItemRestriction` and override the `canUse(RPGPlayer, NBTItem, boolean)` method.
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## Proper Stats
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""Proper"" stats are a very specific type of stats. These are stats which are supported by gem stones but which **must not** be applied onto the target item when a gem stone is being attached onto another item.\
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Examples: custom model data, shield patterns, custom sounds...
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Let your stat class implement the `ProperStat` interface if you don't want gems to apply the potential gem stone stat data onto the target item.
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## Upgradable
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More on this later when API is reworked. It's used to make stats upgradable using item upgrade templates. |
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\ No newline at end of file |