Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
M mmoitems
  • Project overview
    • Project overview
    • Details
    • Activity
    • Releases
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
  • Issues 47
    • Issues 47
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Merge requests 0
    • Merge requests 0
  • CI/CD
    • CI/CD
    • Pipelines
    • Jobs
    • Schedules
  • Operations
    • Operations
    • Incidents
    • Environments
  • Packages & Registries
    • Packages & Registries
    • Package Registry
  • Analytics
    • Analytics
    • CI/CD
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Activity
  • Graph
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
Collapse sidebar
  • Administrator
  • mmoitems
  • Wiki
  • Elemental Damage

Elemental Damage · Changes

Page history
Updated Elemental Damage (creole) authored Jul 16, 2019 by Indyuce's avatar Indyuce
Hide whitespace changes
Inline Side-by-side
Showing with 1 addition and 2 deletions
+1 -2
  • Elemental-Damage.creole Elemental-Damage.creole +1 -2
  • No files found.
Elemental-Damage.creole
View page @ 3ad0b891
...@@ -5,8 +5,7 @@ A player attacks a zombie with a 10% Fire Damage - 15% Ice Damage - 10 Attack Da ...@@ -5,8 +5,7 @@ A player attacks a zombie with a 10% Fire Damage - 15% Ice Damage - 10 Attack Da
The zombie has a 40% Fire Defense chestplate. The zombie has a 40% Fire Defense chestplate.
**Elemental Damage** defines the percentage of the weapon damage that is dealt as elemental damage. **Elemental Damage** defines the percentage of the weapon damage that is dealt as elemental damage.
Since the sword has 10% Fire Damage, 10% of the weapon damage will be dealt as fire damage, which represents 1 pt of damage (10% x 10 = 1).\ Since the sword has 10% Fire Damage, 10% of the weapon damage will be dealt as fire damage, which represents 1 pt of damage (10% x 10 = 1). The weapon has 15% Ice Damage so 15% of the damage will be dealt as ice damage which corresponds to 1.5 pt of damage.
The weapon has 15% Ice Damage so 15% of the damage will be dealt as ice damage which corresponds to 1.5 pt of damage.
The weapon will thus deal 7.5 physical damage, 1 fire damage and 1.5 ice damage. The weapon will thus deal 7.5 physical damage, 1 fire damage and 1.5 ice damage.
**Elemental Defense** decreases the corresponding elemental damage dealt by a weapon.\ **Elemental Defense** decreases the corresponding elemental damage dealt by a weapon.\
......
Clone repository

Home

General

  • Item Types
  • Item Stats & Options
  • Item Creation

Features

  • Mitigation
  • Elemental Damage
  • Item Identification
  • Item Tiers
  • Gem Stones
  • Custom Durability
  • Item Sets
  • Item Drop Tables

Crafting Stations

  • Crafting Stations
  • Recipe Conditions
  • Recipe Ingredients

Item Management

  • Item Updater

Abilities

  • Ability List

Compatibility & API

  • Supported Plugins
  • Custom Item Textures
  • Plugin API

Other

  • Installation Guide