Update Triggers authored by Lxlp's avatar Lxlp
...@@ -50,15 +50,15 @@ Crucible supports all other triggers that would generally make sense, and also a ...@@ -50,15 +50,15 @@ Crucible supports all other triggers that would generally make sense, and also a
These triggers can be used with [Custom Blocks](/Custom-Blocks) These triggers can be used with [Custom Blocks](/Custom-Blocks)
| Trigger | When it fires... | | Trigger | When it fires... |
|----------------------------------------|--------------------------------------------------------------| |----------------------------------------|--------------------------------------------------------------|
| onBlockBreak | When the player breaks the custom block | | [onBlockBreak](/Skills/Triggers/onBlockBreak) | When the player breaks the custom block |
| onBlockPlace | When the player places the custom block | | [onBlockPlace](/Skills/Triggers/onBlockPlace) | When the player places the custom block |
# Furniture Triggers # Furniture Triggers
All these triggers can be used with [Furnitures](/Furniture) All these triggers can be used with [Furnitures](/Furniture)
| Trigger | When it fires... | | Trigger | When it fires... |
|----------------------------------------|--------------------------------------------------------------| |----------------------------------------|--------------------------------------------------------------|
| onBlockPlace | When the furniture is placed | | [onBlockPlace](/Skills/Triggers/onBlockPlace) | When the furniture is placed |
| onBlockBreak | When the furniture is broken | | [onBlockBreak](/Skills/Triggers/onBlockBreak) | When the furniture is broken |
| onBlockRotate | When the furniture is rotated | | onBlockRotate | When the furniture is rotated |
| [onDamaged](/../../../MythicMobs/-/wikis/Skills/Triggers/onDamaged) | When the furniture is punched | | [onDamaged](/../../../MythicMobs/-/wikis/Skills/Triggers/onDamaged) | When the furniture is punched |
| onFurnitureStateChange | When the furnitures state changed. This is triggered every time the [SetFurnitureState](/Skills/Mechanics/setfurniturestate) mechanic is used, even if the state stays the same. | | onFurnitureStateChange | When the furnitures state changed. This is triggered every time the [SetFurnitureState](/Skills/Mechanics/setfurniturestate) mechanic is used, even if the state stays the same. |
... ...
......