... | @@ -41,6 +41,7 @@ Crucible supports all triggers that generally make sense, and also adds a bunch |
... | @@ -41,6 +41,7 @@ Crucible supports all triggers that generally make sense, and also adds a bunch |
|
| onHold | When the player holds an item |
|
|
| onHold | When the player holds an item |
|
|
| onUnHeld | When the player switches off the item from their hotbar |
|
|
| onUnHeld | When the player switches off the item from their hotbar |
|
|
| onFurnitureStateChange | When the [Furniture](/wikis/Furniture) changes state. Despite the name, this is triggered every time the [SetFurnitureState](/Skills/Mechanics/setfurniturestate) mechanic is used, regardless of the state not actually changing |
|
|
| onFurnitureStateChange | When the [Furniture](/wikis/Furniture) changes state. Despite the name, this is triggered every time the [SetFurnitureState](/Skills/Mechanics/setfurniturestate) mechanic is used, regardless of the state not actually changing |
|
|
|
|
| onBlockRotate | When the [Furniture](/wikis/Furniture) is rotated |
|
|
|
|
|
|
|
|
|
|
Example Usages
|
|
Example Usages
|
... | | ... | |