added onPaint trigger authored by Lxlp's avatar Lxlp
...@@ -43,7 +43,7 @@ Crucible supports all triggers that generally make sense, and also adds a bunch ...@@ -43,7 +43,7 @@ Crucible supports all triggers that generally make sense, and also adds a bunch
| onFurnitureStateChange | When the [Furniture](/wikis/Furniture) changes state. Despite the name, this is triggered every time the [SetFurnitureState](/Skills/Mechanics/setfurniturestate) mechanic is used, regardless of the state not actually changing | | onFurnitureStateChange | When the [Furniture](/wikis/Furniture) changes state. Despite the name, this is triggered every time the [SetFurnitureState](/Skills/Mechanics/setfurniturestate) mechanic is used, regardless of the state not actually changing |
| onBlockRotate | When the [Furniture](/wikis/Furniture) is rotated | | onBlockRotate | When the [Furniture](/wikis/Furniture) is rotated |
| onJump | When the Player jumps | | onJump | When the Player jumps |
| onPaint | When a [Paint Brush](Paint-Brush) paints a furniture |
Example Usages Example Usages
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