renamed onTridentThrow to onProjectileThrow authored by Lxlp's avatar Lxlp
......@@ -50,7 +50,7 @@ Crucible supports all other triggers that would generally make sense, and also a
| [onPaint](/Skills/Triggers/onPaint) | When a [Paint Brush](Paint-Brush) paints a furniture |
| [onKill](/Skills/Triggers/onKill) | When the Player kills an entity |
| [onKillPlayer](/Skills/Triggers/onKillPlayer) | When the Player kills another player |
| [onTridentThrow](/Skills/Triggers/onTridentThrow) | When a trident is thrown |
| [onProjectileThrow](/Skills/Triggers/onProjectileThrow) | When a special projectile is thrown |
| [onStartDestroyBlock](/Skills/Triggers/onStartDestroyBlock) | When the player starts destroying a block |
| [onStopDestroyBlock](/Skills/Triggers/onStopDestroyBlock) | When the player stops destroying a block |
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