fixed onConsume link authored by Lxlp's avatar Lxlp
...@@ -9,7 +9,7 @@ Crucible supports all other triggers that would generally make sense, and also a ...@@ -9,7 +9,7 @@ Crucible supports all other triggers that would generally make sense, and also a
|----------------------------------------|--------------------------------------------------------------| |----------------------------------------|--------------------------------------------------------------|
| [onAttack](/Skills/Triggers/onAttack) | When the player hits another entity | | [onAttack](/Skills/Triggers/onAttack) | When the player hits another entity |
| [onBreak](/Skills/Triggers/onBreak) | When the player holding or equipping the item breaks it | | [onBreak](/Skills/Triggers/onBreak) | When the player holding or equipping the item breaks it |
| [onConsume](/Skills/Triggers/onAttack) | Triggered when the item is eaten | | [onConsume](/Skills/Triggers/onConsume) | Triggered when the item is eaten |
| [onCrouch](/Skills/Triggers/onCrouch) | When the player crouches | | [onCrouch](/Skills/Triggers/onCrouch) | When the player crouches |
| [onUnCrouch](/Skills/Triggers/onUnCrouch) | When the player stops crouching | | [onUnCrouch](/Skills/Triggers/onUnCrouch) | When the player stops crouching |
| [onDamaged](/Skills/Triggers/onDamaged) | When the player is damaged | | [onDamaged](/Skills/Triggers/onDamaged) | When the player is damaged |
... ...
......