@@ -42,6 +42,7 @@ Crucible supports all triggers that generally make sense, and also adds a bunch
...
@@ -42,6 +42,7 @@ Crucible supports all triggers that generally make sense, and also adds a bunch
| onUnHeld | When the player switches off the item from their hotbar |
| onUnHeld | When the player switches off the item from their hotbar |
| onFurnitureStateChange | When the [Furniture](/wikis/Furniture) changes state. Despite the name, this is triggered every time the [SetFurnitureState](/Skills/Mechanics/setfurniturestate) mechanic is used, regardless of the state not actually changing |
| onFurnitureStateChange | When the [Furniture](/wikis/Furniture) changes state. Despite the name, this is triggered every time the [SetFurnitureState](/Skills/Mechanics/setfurniturestate) mechanic is used, regardless of the state not actually changing |
| onBlockRotate | When the [Furniture](/wikis/Furniture) is rotated |
| onBlockRotate | When the [Furniture](/wikis/Furniture) is rotated |