... | ... | @@ -42,6 +42,7 @@ Crucible supports all triggers that generally make sense, and also adds a bunch |
|
|
| onUnHeld | When the player switches off the item from their hotbar |
|
|
|
| onFurnitureStateChange | When the [Furniture](/wikis/Furniture) changes state. Despite the name, this is triggered every time the [SetFurnitureState](/Skills/Mechanics/setfurniturestate) mechanic is used, regardless of the state not actually changing |
|
|
|
| onBlockRotate | When the [Furniture](/wikis/Furniture) is rotated |
|
|
|
| onJump | When the Player jumps |
|
|
|
|
|
|
|
|
|
Example Usages
|
... | ... | |